This is a classic "dev trap" that many of us fall into. While it’s tempting to make things look beautiful immediately, high-fidelity assets can actually make it harder to pivot if a mechanic isn't working. As someone who spends hours debugging C++ scripts and optimizing draw calls, I’ve learned that mental fatigue is the biggest project killer. When I hit a wall with a particularly stubborn bug, I often take a quick break and head over to https://ninewin-unitedkingdom.uk/ to shift my focus for a while. It’s a great way to decompress so I can return to the editor with a clear head. My advice? Stick to the "gameplay first" mantra. If the loop isn't engaging with simple blocks, no amount of 4K textures will save it. Get the mechanics solid, then reward yourself with the art pass!